Pokémon Ruby and Pokémon Sapphire, released in Japan as Pocket Monsters Ruby and Pocket Monsters Sapphire (ポケットモンスター ルビー・サファイア, Poketto Monsutā Rubī, Safaia?), released on March 17, 2003 in North America for the Game Boy Advance, mark the beginning of the third generation in the Pokémon series of RPGs. Ruby and Sapphire were succeeded in 2004 by Pokémon FireRed and LeafGreen and in 2005 by an enhanced remake titled Pokémon Emerald. The games feature 386 species of Pokémon.
Setting and plot
In the Ruby and Sapphire Pokémon games, the protagonist moves to Littleroot Town of the Hoenn region from Johto. Upon rescuing Professor Birch from a wild Poochyena, the player receives the starter Pokémon he/she used to save the professor (Treecko, Mudkip or Torchic), and begins his or her journey. Like the previous games, the player's goal is to collect eight Gym Leader badges so he or she can challenge the Elite Four and become the Pokémon Champion. In these two games, the rival is of the opposite gender and is more of a friendly helper, checking the player's progress at various times and giving items to help the player advance through the game.
In another difference from its predecessors, the protagonist's father, Norman, is the Petalburg City Gym Leader. When the player enters the city, he or she meets Norman. Shortly afterwards, a young boy named Wally enters, who wants to catch his first Pokémon before he has to move away from Petalburg. The player accompanies him out into wild grass, where he catches his first Ralts. Wally is overjoyed and thanks the player. Later on, the player faces him again in Mauville City, where he is seeking to challenge the Gym Leader there. After the player defeats him, he reconsiders and decides to improve his team.
The main antagonists that the player faces are Team Magma and Team Aqua. The two teams coexist in both games, one team being the villain and the other being good. In Ruby, Team Magma plans to deplete the sea and create more land by awakening the ancient Pokémon Groudon. In Sapphire, Team Aqua seeks to expand the ocean by awakening the ancient Pokémon Kyogre. Through a series of confrontations, the protagonist learns of their agenda and attempts to stop them. In the end, Magma or Aqua managed to awaken the ancient Pokémon. However, once they awaken it, it does not obey their orders. Instead, Groudon brings eternal, withering sunshine to Hoenn, while Kyogre brings eternal rain. The player must enter a location called the Cave of Origin, where Groudon or Kyogre resides, and capture or defeat it. Once done, Hoenn returns to normal.
After the player acquires the eight badges, he or she enters Victory Road, a location with high-leveled Pokémon and trainers. The Pokémon League and the Elite Four are stationed in an area north of Victory Road. Near the end of the area, Wally catches up to the player and demands another battle. His team is much improved, and after the player defeats him he vows to retrain until he triumphs. After beating the Elite Four, the player can battle him again.
Once the player defeats the Elite Four, they will be transported back home. Once they go downstairs, Norman will be sitting with the player's mom and Norman walks over to give the player the S.S. Ticket, which is needed to use the ferry at Slateport and Lilycove City. After that, there will be a news report saying there is a colored Pokémon at flight (Latios in Ruby and Latias in Sapphire). These Pokémon are available to catch.
Also, after beating the Elite Four, the player can access a place called Battle Tower.
At the Battle Tower you will find many new national pokemon to capture such as Sudowoodo or Smeargle etc.
Differences from previous games
Ruby and Sapphire feature a number of distinct differences from the original set of games.
Because of numerous changes in the battling system, these two games are not compatible with the first or second generation. New battling mechanics include Abilities and Natures. Abilities add certain characteristics that add strategy to battling. Natures raise and lower two stats (Attack, Defense, Sp. Attack, Sp. Defense, and Speed). Another new mechanic is 2-on-2 battles, where the Pokémon trainers send out two Pokémon at once. There are also more hold items than there were in the first two games. The berries have also been renamed. The new names are similar to names of actual fruit, instead of being names which symbolised what each berry did.
These two games also have Pokémon Contests and Pokéblocks. Pokémon Contests are most like beauty contests, where Pokémon do moves and perform before a judge. Pokéblocks are synthesized from berries, which the player plants, waters and picks. The player uses a tool called a Berry Blender to make Pokéblocks. Each Pokémon can eat up to 12 blocks, and each block enhances a characteristic (Cool, Cute, Smart, Beauty and Tough). Some Pokéblocks increase two stats, but halve the amount each stat gets. Feebas is the only Pokémon that is affected by these stats outside of Contests; it will evolve into Milotic after achieving a maximum Beauty stat.
credit: Wikipedia
Friday, August 24, 2007
Thursday, March 22, 2007
LEGEND OF ZELDA SERIES
The Legend of Zelda (ゼルダの伝説, Zeruda no Densetsu?) is a fantasy video game series produced by Nintendo, and created by the celebrated game designer Shigeru Miyamoto. The gameplay consists of a mixture of action, adventure, role-playing, puzzle-solving, and occasional platforming and racing elements. The series is known for its beautiful and inspiring settings, creative gameplay, interesting characters, stirring original music, and high overall production values. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's flagship franchises alongside such notable series as Mario and Metroid. As of February 2007, The Legend of Zelda series has 13 official games released which have sold 47 million units[1].
Overview
Most games in The Legend of Zelda series feature a boy named Link as the central playable character and hero. Link is frequently called upon to rescue Princess Zelda, after whom the series is named. The main antagonist in the series is a powerful creature known as Ganon, sometimes appearing as Ganondorf (the more recent villain Vaati has appeared in multiple Zelda games as well). The action usually occurs in the land of Hyrule and involves a divine relic known as the Triforce, a set of three magically bound golden triangles of great power. In story terms, the earlier games did not deviate much from the standard "save the princess" theme, but later installments have diversified their plot and added twists and turns to the tale. One Zelda game, Link’s Awakening, did not feature Zelda at all (although she was briefly mentioned when Link mistook Marin for Zelda), and in Majora’s Mask, she was only seen in a flashback. The protagonist in each game is not always the same boy named Link, although occasionally the same Link is controlled across multiple games (see nature of the protagonist).Other times the Link from one game could be the Link from a previous game.
The games' fantasy world of Hyrule includes many different climates and terrains, and is home to many different races and tribes of monsters and sentient beings. There are significant geographical differences from game to game, but several distinctive features recur, such as the Lost Woods, Lake Hylia, and Death Mountain (including Spectacle Rock near the summit).
The Zelda games feature a mixture of complex puzzles, strategic action gameplay, and exploration. These elements have remained fairly constant throughout the series, but with refinements and additions featured in each new game. This successful formula has been a primary factor in making the Zelda franchise one of Nintendo's most successful game series. The player is frequently rewarded for solving complex puzzles or exhaustively exploring areas. The musical cue when finding a hidden treasure (or other secret) has become one of video gaming's most memorable themes.
Nearly every Zelda game involves locating and exploring dungeons while solving a variety of puzzles until reaching the dungeon's boss. Each dungeon usually has one special item hidden inside which will be required later in the game. Some items are found in almost every game, while others are exclusive to a single game (see weapons and items from The Legend of Zelda series). In the later games in the series, the item(s) found in each dungeon are usually used in some way to fight that dungeon's boss.
The Legend of Zelda was principally inspired by Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto,[2] where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, as cave exploration is a major element of most Zelda games. Other than Miyamoto's childhood, Norse and Japanese mythologies have played a large role influencing the series, as well as Medieval European culture. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[3]
Hearing of F. Scott Fitzgerald's wife Zelda, Mr. Miyamoto thought the name sounded "pleasant and significant."[4] Paying tribute, he chose to name the Princess after her, and titled his creation The Legend of Zelda.
History
The first game, The Legend of Zelda, was first released in Japan in 1986, and in the United States and Europe in 1987. Though relatively simple by today's standards, it was quite advanced for its time. Innovations include the ability to use dozens of different items, a vast world full of secrets to explore, and the cartridge's ability to save progress via battery-backed memory. The game also features a "Second Quest", accessible upon completing the game, where the adventure can be replayed with a very slightly altered overworld and new, more challenging dungeons. Besides the game's technical innovations, the gameplay (finding items and using them to solve puzzles, battling monsters in real-time, and exploring a vast environment) was a successful formula and became widely copied. The game was wildly popular in Japan and North America, and many consider it one of the most important video games ever made. A modified version known as BS Zelda was released for the Super Famicom's satellite-based expansion, Satellaview, in the mid-1990s in Japan.
The second game, known as Zelda II: The Adventure of Link was released in July 1988, and was a departure from the concept of the first game. It exchanged the top-down perspective for side-scrolling and introduced RPG elements (e.g., experience points) not found in other Zelda installments. It is also the only Zelda title until Four Swords Adventures in which Link does not collect rupees. Because of these fundamental changes, many consider it the "black sheep" of the series.[5] Both this and its predecessor were notable for their gold-colored game cartridges, which stood out amongst the system's usual gray cartridges.
Four years later, The Legend of Zelda: A Link to the Past, returned to the top-down view (under a 3/4 perspective) and added the concept of an alternate dimension to explore, a land known as the Dark World. The game was released for the Super NES in 1991. It was later re-released for the Game Boy Advance on December 9, 2002 in North America, on a cartridge with Four Swords, the first multiplayer Zelda, and then on the Wii's Virtual Console on January 22, 2007. This game also had a Satellaview version that was later released in Japan, called BS The Legend of Zelda: Kodai no Sekiban.
The next game, Link's Awakening, was the first Zelda for Nintendo's Game Boy handheld, and the first to take place outside of Hyrule. It was re-released for the Game Boy Color in 1998 as Link's Awakening DX with some additional features, including an extra color-based dungeon and a photo shop that allowed interaction with the Game Boy Printer.
After another hiatus, the series made the transition to 3D with the installment Ocarina of Time which was released in November 1998. This game, initially known as Zelda 64, retained the core gameplay of the previous 2D games and became one of the most successful games of all time in both commercial and critical terms. It is considered by some to be one of the best video games ever made, and scored perfect scores in several video game publications, including the first 40/40 score in Famitsu (a prestigious Japanese gaming magazine).[6] It recently ranked by Nintendo Power as the best Nintendo game ever created.[7] The title was originally slated for the ill-fated, Japanese-only 64 Disk Drive, but was ported to a cartridge with the advancements in memory compression technology.[citation needed] Innovations include the use of lock-on targeting, a new gameplay mechanic that focuses the camera on a nearby target and alters the player's actions to be relative to that target. Such mechanics allow precision-based swordfighting in a 3D space and were a revolutionary development for the time.
Ocarina of Time saw a limited re-release on the GameCube in 2002 when it was offered as a pre-order incentive for The Wind Waker in the US. However, Europe continues to receive it free in every copy of The Wind Waker, except for the discounted Player's Choice version. Also included were parts of a previously unreleased 64DD expansion known as Ura Zelda. The disc was titled Ocarina of Time Master Quest. Ocarina of Time was ported again in a Collector's Edition Zelda compilation in 2003.
The follow-up title, Majora's Mask which was released in November 2000, used the same 3D game engine as the previous Nintendo 64 game (dropping the Fixed 3D elements), but added a novel time-based concept, leading to somewhat mixed reactions from series fans. It was originally called Zelda Gaiden, a Japanese title loosely translating to Zelda, Another Story. Gameplay changed significantly; in addition to a form of time limit, Link could use masks to transform into different creatures with unique skills. While Majora's Mask retained the graphical style of the landmark Ocarina of Time, it was also a departure, particularly in atmosphere. The game is much darker, dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom as a large moon slowly descends upon the land of Termina.
The next two games, Oracle of Ages and Oracle of Seasons, were released simultaneously for the Game Boy Color. The games were loosely connected, and by various means they could be combined to form a single extended story. They were developed in conjunction with Flagship under Capcom, with supervision from Mr. Miyamoto. The games were originally intended to be a trilogy known as The Triforce Trilogy, consisting of updated remakes of The Legend of Zelda and The Adventure of Link, plus an original third installment. After consulting with Shigeru Miyamoto, however, the studio decided to make an all-new trilogy. When the password system linking three games proved too troublesome, the concept was reduced to just two titles. Fans initially criticized the Oracle series for "selling out" by copying the Pokémon strategy (two similar versions of a game coming out simultaneously to increase profits). Such claims faded when the games were released and their radical differences were noted. Oracle of Ages is often seen as a puzzle-based adventure while Oracle of Seasons is more action-oriented.[8]
The next Zelda, for the GameCube, was initially believed to be a realistically styled adventure because of a technology demo shown at Nintendo's SpaceWorld expo in 2000. However, Nintendo later surprised many fans with the revelation that the new game, The Wind Waker, would be fully cel-shaded (a cartoon-like style of color design first seen in games such as Sega's Jet Set Radio). Initial fears that this would affect the quality of gaming experience were eased when the game was released to critical acclaim in Japan in 2002 and elsewhere in 2003. It features gameplay centered on controlling wind and sailing a small boat around a massive, island-filled ocean, and inventive puzzles requiring the use of NPCs.
Next in the series came Four Swords Adventures for the GameCube, which was released in the first half of 2004 in Japan and America, and in January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on multiplayer gameplay and "level-based" action (like many Super Mario Bros. titles). The game contains 24 individual stages and a map screen; there is no connecting overworld. For the multiplayer features of the game, each player is required to use a Game Boy Advance system linked to the Nintendo GameCube via a GBA-GCN cable. Although it focuses on multiplayer, the game also features a single player campaign in which using a Game Boy Advance is optional.
Four Swords Adventures is really two games in one: Hyrulean Adventure (with a storyline and action somewhat similar to a traditional Zelda adventure) and Shadow Battle (a free-for-all melee "battle mode" which pits Links against each other as the players struggle for dominance in Hyrulean arenas). The Japanese version includes a third segment, known as Navi Trackers (originally designed as the stand-alone game Tetra's Trackers), which is not included in any other incarnation of the title. Navi Trackers contains an important first for Zelda, as the game has spoken dialog for most of the characters.
In November 2004 in Japan and Europe, and in January 2005 in America, Nintendo released a new game for the Game Boy Advance, The Minish Cap. The central concept of The Minish Cap is Link's ability to shrink in size with the aid of a mystical sentient hat named Ezlo. While tiny, Link can see previously-explored parts of a dungeon from a new perspective, and enter new areas through otherwise impassable openings. Link is able to switch from big to small at special portals throughout the land, once again giving Link two "worlds" to play in.
In November 2006, Twilight Princess arrived as the first Zelda game on the Wii. During the following month, December 2006, it was released on the Nintendo GameCube as well. The new game once again strives for a realistic look, improved even beyond the aforementioned SpaceWorld demo. This game chronicles the struggle of a more mature Link to rid Hyrule of the "Twilight Realm", a mysterious force plaguing the land. When Link enters this realm, he transforms into a wolf and the gameplay shifts radically. Twilight Princess also relies heavily on horseback transportation and mounted battle scenarios (including boss battles).
Zelda DS was once rumored to be a new Four Swords game, but Nintendo later retracted those statements. Instead, at the 2006 Game Developers Conference a trailer for Phantom Hourglass for the Nintendo DS was shown. The trailer revealed traditional top-down Zelda gameplay optimized for the DS’s features, a cel-shaded graphical style directly recalling The Wind Waker, and a Majora's Mask-style feature which allows Link to turn back time with the use of the titular hourglass. At E³ 2006, Nintendo confirmed its status as a direct sequel to The Wind Waker, [9] and debuted an extensive playable demo including a multiplayer mode reminiscent of Pac-Man Vs. with "capture the flag" elements. The Legend of Zelda: Phantom Hourglass is scheduled to be released in 2007.
cr: Wikipedia
Overview
Most games in The Legend of Zelda series feature a boy named Link as the central playable character and hero. Link is frequently called upon to rescue Princess Zelda, after whom the series is named. The main antagonist in the series is a powerful creature known as Ganon, sometimes appearing as Ganondorf (the more recent villain Vaati has appeared in multiple Zelda games as well). The action usually occurs in the land of Hyrule and involves a divine relic known as the Triforce, a set of three magically bound golden triangles of great power. In story terms, the earlier games did not deviate much from the standard "save the princess" theme, but later installments have diversified their plot and added twists and turns to the tale. One Zelda game, Link’s Awakening, did not feature Zelda at all (although she was briefly mentioned when Link mistook Marin for Zelda), and in Majora’s Mask, she was only seen in a flashback. The protagonist in each game is not always the same boy named Link, although occasionally the same Link is controlled across multiple games (see nature of the protagonist).Other times the Link from one game could be the Link from a previous game.
The games' fantasy world of Hyrule includes many different climates and terrains, and is home to many different races and tribes of monsters and sentient beings. There are significant geographical differences from game to game, but several distinctive features recur, such as the Lost Woods, Lake Hylia, and Death Mountain (including Spectacle Rock near the summit).
The Zelda games feature a mixture of complex puzzles, strategic action gameplay, and exploration. These elements have remained fairly constant throughout the series, but with refinements and additions featured in each new game. This successful formula has been a primary factor in making the Zelda franchise one of Nintendo's most successful game series. The player is frequently rewarded for solving complex puzzles or exhaustively exploring areas. The musical cue when finding a hidden treasure (or other secret) has become one of video gaming's most memorable themes.
Nearly every Zelda game involves locating and exploring dungeons while solving a variety of puzzles until reaching the dungeon's boss. Each dungeon usually has one special item hidden inside which will be required later in the game. Some items are found in almost every game, while others are exclusive to a single game (see weapons and items from The Legend of Zelda series). In the later games in the series, the item(s) found in each dungeon are usually used in some way to fight that dungeon's boss.
The Legend of Zelda was principally inspired by Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto,[2] where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, as cave exploration is a major element of most Zelda games. Other than Miyamoto's childhood, Norse and Japanese mythologies have played a large role influencing the series, as well as Medieval European culture. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[3]
Hearing of F. Scott Fitzgerald's wife Zelda, Mr. Miyamoto thought the name sounded "pleasant and significant."[4] Paying tribute, he chose to name the Princess after her, and titled his creation The Legend of Zelda.
History
The first game, The Legend of Zelda, was first released in Japan in 1986, and in the United States and Europe in 1987. Though relatively simple by today's standards, it was quite advanced for its time. Innovations include the ability to use dozens of different items, a vast world full of secrets to explore, and the cartridge's ability to save progress via battery-backed memory. The game also features a "Second Quest", accessible upon completing the game, where the adventure can be replayed with a very slightly altered overworld and new, more challenging dungeons. Besides the game's technical innovations, the gameplay (finding items and using them to solve puzzles, battling monsters in real-time, and exploring a vast environment) was a successful formula and became widely copied. The game was wildly popular in Japan and North America, and many consider it one of the most important video games ever made. A modified version known as BS Zelda was released for the Super Famicom's satellite-based expansion, Satellaview, in the mid-1990s in Japan.
The second game, known as Zelda II: The Adventure of Link was released in July 1988, and was a departure from the concept of the first game. It exchanged the top-down perspective for side-scrolling and introduced RPG elements (e.g., experience points) not found in other Zelda installments. It is also the only Zelda title until Four Swords Adventures in which Link does not collect rupees. Because of these fundamental changes, many consider it the "black sheep" of the series.[5] Both this and its predecessor were notable for their gold-colored game cartridges, which stood out amongst the system's usual gray cartridges.
Four years later, The Legend of Zelda: A Link to the Past, returned to the top-down view (under a 3/4 perspective) and added the concept of an alternate dimension to explore, a land known as the Dark World. The game was released for the Super NES in 1991. It was later re-released for the Game Boy Advance on December 9, 2002 in North America, on a cartridge with Four Swords, the first multiplayer Zelda, and then on the Wii's Virtual Console on January 22, 2007. This game also had a Satellaview version that was later released in Japan, called BS The Legend of Zelda: Kodai no Sekiban.
The next game, Link's Awakening, was the first Zelda for Nintendo's Game Boy handheld, and the first to take place outside of Hyrule. It was re-released for the Game Boy Color in 1998 as Link's Awakening DX with some additional features, including an extra color-based dungeon and a photo shop that allowed interaction with the Game Boy Printer.
After another hiatus, the series made the transition to 3D with the installment Ocarina of Time which was released in November 1998. This game, initially known as Zelda 64, retained the core gameplay of the previous 2D games and became one of the most successful games of all time in both commercial and critical terms. It is considered by some to be one of the best video games ever made, and scored perfect scores in several video game publications, including the first 40/40 score in Famitsu (a prestigious Japanese gaming magazine).[6] It recently ranked by Nintendo Power as the best Nintendo game ever created.[7] The title was originally slated for the ill-fated, Japanese-only 64 Disk Drive, but was ported to a cartridge with the advancements in memory compression technology.[citation needed] Innovations include the use of lock-on targeting, a new gameplay mechanic that focuses the camera on a nearby target and alters the player's actions to be relative to that target. Such mechanics allow precision-based swordfighting in a 3D space and were a revolutionary development for the time.
Ocarina of Time saw a limited re-release on the GameCube in 2002 when it was offered as a pre-order incentive for The Wind Waker in the US. However, Europe continues to receive it free in every copy of The Wind Waker, except for the discounted Player's Choice version. Also included were parts of a previously unreleased 64DD expansion known as Ura Zelda. The disc was titled Ocarina of Time Master Quest. Ocarina of Time was ported again in a Collector's Edition Zelda compilation in 2003.
The follow-up title, Majora's Mask which was released in November 2000, used the same 3D game engine as the previous Nintendo 64 game (dropping the Fixed 3D elements), but added a novel time-based concept, leading to somewhat mixed reactions from series fans. It was originally called Zelda Gaiden, a Japanese title loosely translating to Zelda, Another Story. Gameplay changed significantly; in addition to a form of time limit, Link could use masks to transform into different creatures with unique skills. While Majora's Mask retained the graphical style of the landmark Ocarina of Time, it was also a departure, particularly in atmosphere. The game is much darker, dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom as a large moon slowly descends upon the land of Termina.
The next two games, Oracle of Ages and Oracle of Seasons, were released simultaneously for the Game Boy Color. The games were loosely connected, and by various means they could be combined to form a single extended story. They were developed in conjunction with Flagship under Capcom, with supervision from Mr. Miyamoto. The games were originally intended to be a trilogy known as The Triforce Trilogy, consisting of updated remakes of The Legend of Zelda and The Adventure of Link, plus an original third installment. After consulting with Shigeru Miyamoto, however, the studio decided to make an all-new trilogy. When the password system linking three games proved too troublesome, the concept was reduced to just two titles. Fans initially criticized the Oracle series for "selling out" by copying the Pokémon strategy (two similar versions of a game coming out simultaneously to increase profits). Such claims faded when the games were released and their radical differences were noted. Oracle of Ages is often seen as a puzzle-based adventure while Oracle of Seasons is more action-oriented.[8]
The next Zelda, for the GameCube, was initially believed to be a realistically styled adventure because of a technology demo shown at Nintendo's SpaceWorld expo in 2000. However, Nintendo later surprised many fans with the revelation that the new game, The Wind Waker, would be fully cel-shaded (a cartoon-like style of color design first seen in games such as Sega's Jet Set Radio). Initial fears that this would affect the quality of gaming experience were eased when the game was released to critical acclaim in Japan in 2002 and elsewhere in 2003. It features gameplay centered on controlling wind and sailing a small boat around a massive, island-filled ocean, and inventive puzzles requiring the use of NPCs.
Next in the series came Four Swords Adventures for the GameCube, which was released in the first half of 2004 in Japan and America, and in January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on multiplayer gameplay and "level-based" action (like many Super Mario Bros. titles). The game contains 24 individual stages and a map screen; there is no connecting overworld. For the multiplayer features of the game, each player is required to use a Game Boy Advance system linked to the Nintendo GameCube via a GBA-GCN cable. Although it focuses on multiplayer, the game also features a single player campaign in which using a Game Boy Advance is optional.
Four Swords Adventures is really two games in one: Hyrulean Adventure (with a storyline and action somewhat similar to a traditional Zelda adventure) and Shadow Battle (a free-for-all melee "battle mode" which pits Links against each other as the players struggle for dominance in Hyrulean arenas). The Japanese version includes a third segment, known as Navi Trackers (originally designed as the stand-alone game Tetra's Trackers), which is not included in any other incarnation of the title. Navi Trackers contains an important first for Zelda, as the game has spoken dialog for most of the characters.
In November 2004 in Japan and Europe, and in January 2005 in America, Nintendo released a new game for the Game Boy Advance, The Minish Cap. The central concept of The Minish Cap is Link's ability to shrink in size with the aid of a mystical sentient hat named Ezlo. While tiny, Link can see previously-explored parts of a dungeon from a new perspective, and enter new areas through otherwise impassable openings. Link is able to switch from big to small at special portals throughout the land, once again giving Link two "worlds" to play in.
In November 2006, Twilight Princess arrived as the first Zelda game on the Wii. During the following month, December 2006, it was released on the Nintendo GameCube as well. The new game once again strives for a realistic look, improved even beyond the aforementioned SpaceWorld demo. This game chronicles the struggle of a more mature Link to rid Hyrule of the "Twilight Realm", a mysterious force plaguing the land. When Link enters this realm, he transforms into a wolf and the gameplay shifts radically. Twilight Princess also relies heavily on horseback transportation and mounted battle scenarios (including boss battles).
Zelda DS was once rumored to be a new Four Swords game, but Nintendo later retracted those statements. Instead, at the 2006 Game Developers Conference a trailer for Phantom Hourglass for the Nintendo DS was shown. The trailer revealed traditional top-down Zelda gameplay optimized for the DS’s features, a cel-shaded graphical style directly recalling The Wind Waker, and a Majora's Mask-style feature which allows Link to turn back time with the use of the titular hourglass. At E³ 2006, Nintendo confirmed its status as a direct sequel to The Wind Waker, [9] and debuted an extensive playable demo including a multiplayer mode reminiscent of Pac-Man Vs. with "capture the flag" elements. The Legend of Zelda: Phantom Hourglass is scheduled to be released in 2007.
cr: Wikipedia
Saturday, March 17, 2007
BIBLICAL VERSES
"Let all that you do be done in love."
- 1 Corinthians 16:14
"Rejoices with those who rejoice, weep with those who weep."
- Romans 12:15
"Thou shalt not avenge, nor bear any grudge against the children of thy people, but thou shalt love thy neighbor as thyself."
- Leviticus 19:18
"Let love be genuine; hate what is evil, hold fast to what is good; love one another with brotherly affection; outdo one another in showing honor."
- Romans 12:9-10
- 1 Corinthians 16:14
"Rejoices with those who rejoice, weep with those who weep."
- Romans 12:15
"Thou shalt not avenge, nor bear any grudge against the children of thy people, but thou shalt love thy neighbor as thyself."
- Leviticus 19:18
"Let love be genuine; hate what is evil, hold fast to what is good; love one another with brotherly affection; outdo one another in showing honor."
- Romans 12:9-10
Saturday, February 24, 2007
HAN HYE JIN PROFILE
HAN HYE JIN
Name: Han Hye-Jin (한혜진)
Date of Birth: 27 October 1981
Hobbies: Piano playing, nunchucks
Debut: Friends, 2005 (MBC) Han Hye-Jin (한혜진)
Date of Birth: 27 October 1981
Hobbies: Piano playing, nunchucks
Debut: Friends, 2005 (MBC) Han Hye-Jin (한혜진)
credit: wikipedia
Friday, February 16, 2007
Kim Jeong-Hoon news
Kim Jeong-hoon, who decided to stop his studies at Seoul National University Dental School to become an entertainer, is putting on the white gown after all. The new SBS Wednesday Thursday drama 'Manyeo Yuhui', will be broadcasted, starring Kim Jeong-hoon as a thoracic and cardiovascular surgeon
Kim Jeong-hoon entered Seoul National University Dental School in 1998, but withdrew from the university in 2003 after finishing 4 semesters to pursue a career as a singer/actor full-time. He declared several leave of absences as a registered student while he was a member of the popular music group UN with Choi Jung-won.
After his singing career with UN, Kim Jeong-hoon transferred to Chung-ang University College of Arts as a third-year student of the Department of Theater, during which he was suddenly cast for a part in the drama 'Goong (Princess Hours)' which is based on a comic book he had enjoyed reading. Therefore it was not a hard decision to make; Kim Jeong-hoon soon agreed to participate in the drama, which became his first serious role as an actor. Kim Jeong-hoon previously appeared in the movies 'DMZ', 'Kkabulgima' ("None of Your Cheek"), etc. However, as he recalled his acting experience prior to the drama 'Goong" ("Princess Hours") he revealed, "Back then I didn't feel like I was acting, but rather that I was faithfully fulfilling my daily schedule. It was the drama 'Goong' ("Princess Hours") which made me realize that gave me more of a desire to become an actor. I knew then that I must follow my heart".
In the upcoming drama 'Manyeo Yuhui', Kim Jeong-hoon plays a thoracic and cardiovascular surgeon who is rivals with Jae-Hee. They both try and in the heart of Han Ga-in. His character Yu Jun-Ha, is the female character Ma Yu-Hui's (played by Han Ga-in) first love. Yu Jun-Ha is a cold-hearted character who is capable of betraying his most precious love for success.
Though Yu Jun-Ha is an ambitious two-faced character, he is a Bad Guy in the sense that his weakness stems from his strong desire for success. In order to play this character role, he is working out to tone down his soft gentle image 2 hours everyday to build a more muscular physique. He is also dieting to make his face look slimmer for a sharper, masculine image. Kim Jeong-hoon is trying in everyway possible to get ready for this new transformation of playing a 'bad boy' character, and with all his efforts his fans are looking forward to seeing not only his acting, but this new fresh image.
credit: www.hancinema.net
Wednesday, February 07, 2007
BLEACH THE MANGA
BLEACH is a manga and anime series by Tite Kubo, mangaka of Zombie Powder.
Bleach follows the life of Ichigo Kurosaki, a 15-year-old high school student with the ability to see ghosts, and a shinigami (Soul Reaper or, literally, "death god") named Rukia Kuchiki, who crosses paths with him one day while searching for a hollow (an evil spirit). During the ensuing confrontation with the spirit, she is wounded and forced to transfer virtually all of her powers into Ichigo. Thus the adventures of Ichigo and Rukia begin. Together they search for hollows and perform soul burials on wayward souls, cleansing the spirits and sending them to Soul Society. The early parts of the story focus mainly on the characters and their past, rather than the actual occupation of the shinigami. However, as events unfold, the story begins to delve deeper into the world of these gods of death on the "other side" called Soul Society.
INTRODUCTION
Ichigo Kurosaki is a rough-and-tumble teenager who has always had the special ability to see spirits. The story begins with the sudden appearance of an oddly-dressed stranger in Ichigo's bedroom. This stranger is the shinigami Rukia Kuchiki, who is surprised at his ability to see her. Their resulting conversation is interrupted by the appearance of a hollow, an evil spirit. After Rukia is severely wounded during battle trying to protect Ichigo, she decides to transfer half of her powers to Ichigo, hoping to give him the opportunity to face the hollow on an equal footing. Ichigo absorbs almost all of Rukia's powers during the attempt instead, allowing him to defeat the hollow with ease.
The next day, Rukia turns up in Ichigo's classroom as a transfer student. Much to his surprise, she now appears to be a normal human. She theorizes that it was the unusual strength of Ichigo's spirit that caused him to fully absorb her powers, thus leaving her stranded in the human world. Rukia has transferred herself into a gigai — an artificial human body — while waiting to recover her abilities. In the meantime, Ichigo must take over her job as a shinigami, battling hollows and guiding lost souls to the afterlife.
credit: Wikipedia, The Free Encyclopedia
Bleach follows the life of Ichigo Kurosaki, a 15-year-old high school student with the ability to see ghosts, and a shinigami (Soul Reaper or, literally, "death god") named Rukia Kuchiki, who crosses paths with him one day while searching for a hollow (an evil spirit). During the ensuing confrontation with the spirit, she is wounded and forced to transfer virtually all of her powers into Ichigo. Thus the adventures of Ichigo and Rukia begin. Together they search for hollows and perform soul burials on wayward souls, cleansing the spirits and sending them to Soul Society. The early parts of the story focus mainly on the characters and their past, rather than the actual occupation of the shinigami. However, as events unfold, the story begins to delve deeper into the world of these gods of death on the "other side" called Soul Society.
INTRODUCTION
Ichigo Kurosaki is a rough-and-tumble teenager who has always had the special ability to see spirits. The story begins with the sudden appearance of an oddly-dressed stranger in Ichigo's bedroom. This stranger is the shinigami Rukia Kuchiki, who is surprised at his ability to see her. Their resulting conversation is interrupted by the appearance of a hollow, an evil spirit. After Rukia is severely wounded during battle trying to protect Ichigo, she decides to transfer half of her powers to Ichigo, hoping to give him the opportunity to face the hollow on an equal footing. Ichigo absorbs almost all of Rukia's powers during the attempt instead, allowing him to defeat the hollow with ease.
The next day, Rukia turns up in Ichigo's classroom as a transfer student. Much to his surprise, she now appears to be a normal human. She theorizes that it was the unusual strength of Ichigo's spirit that caused him to fully absorb her powers, thus leaving her stranded in the human world. Rukia has transferred herself into a gigai — an artificial human body — while waiting to recover her abilities. In the meantime, Ichigo must take over her job as a shinigami, battling hollows and guiding lost souls to the afterlife.
credit: Wikipedia, The Free Encyclopedia
Thursday, January 18, 2007
PRINCESS HOURS/GOONG
Synopsis
Set in an alternate 21st-century reality where Korea possesses a royal family, this show revolves around the lives of the Crown Prince Lee Shin, and his new bride, Chae-kyeong. The depicted royal family in the show is modelled after the last royal family of Korea, which in reality reigned until the start of the Japanese Occupation in 1911 and was not reinstated after Japanese surrender in WW2.
The series starts off with the news that the King, Shin's father, is severely ill. With the grim outlook on the King's health, the royal family scrambles to find a wife for Shin, so as to allow him to take over the royal throne if the situation requires so. Despite being in love with another girl, the ambitious and talented ballerina Hyo-rin, who Shin initially proposed to. She, however, rejects him to pursue her ballet dreams. Shin eventually marries an average girl who he was betrothed to by his late grandfather in an old agreement with hers, the headstrong yet lovable Chae-kyeong, after he was rejected by Hyo-rin. Despite initially feeling nothing for Chae-kyeong, love eventually blossoms between the couple.
In the meantime, however, matters are further complicated with the return of Lee Yool and his mother Lady Hwa-Yong, who was once the Crown Princess before the death of her husband the late Crown Prince, who was the older brother of the current King. Yool and his mother were chased out of the palace some time after the death of his father and her husband respectively, and it is later revealed that it was so as the King had found out about the affair between Yool's mother and Yool's uncle, the current King. Yool's mother had returned with a sinister motive in mind; to restore her son back to the throne, which would have been his eventually, if his father had not died. A flurry of events descend upon the palace with the schemes Yool's mother carries out, and is further intensified by the various scandals involving the royal family, which are inclusive of the Shin's continuing relationship with his old flame Hyo-rin, and the budding love Yool develops for Chae-kyeong, his cousin's new found bride.
The first series ends with the Shin letting his elder sister Hyae Myeong ascend the throne, the 'real' marriage of Shin with Chae-kyeong in Macau, and the possibility that Chae-kyeong is pregnant with Shin's baby.
credit: http://en.wikipedia.org/wiki/Princess_Hours
Set in an alternate 21st-century reality where Korea possesses a royal family, this show revolves around the lives of the Crown Prince Lee Shin, and his new bride, Chae-kyeong. The depicted royal family in the show is modelled after the last royal family of Korea, which in reality reigned until the start of the Japanese Occupation in 1911 and was not reinstated after Japanese surrender in WW2.
The series starts off with the news that the King, Shin's father, is severely ill. With the grim outlook on the King's health, the royal family scrambles to find a wife for Shin, so as to allow him to take over the royal throne if the situation requires so. Despite being in love with another girl, the ambitious and talented ballerina Hyo-rin, who Shin initially proposed to. She, however, rejects him to pursue her ballet dreams. Shin eventually marries an average girl who he was betrothed to by his late grandfather in an old agreement with hers, the headstrong yet lovable Chae-kyeong, after he was rejected by Hyo-rin. Despite initially feeling nothing for Chae-kyeong, love eventually blossoms between the couple.
In the meantime, however, matters are further complicated with the return of Lee Yool and his mother Lady Hwa-Yong, who was once the Crown Princess before the death of her husband the late Crown Prince, who was the older brother of the current King. Yool and his mother were chased out of the palace some time after the death of his father and her husband respectively, and it is later revealed that it was so as the King had found out about the affair between Yool's mother and Yool's uncle, the current King. Yool's mother had returned with a sinister motive in mind; to restore her son back to the throne, which would have been his eventually, if his father had not died. A flurry of events descend upon the palace with the schemes Yool's mother carries out, and is further intensified by the various scandals involving the royal family, which are inclusive of the Shin's continuing relationship with his old flame Hyo-rin, and the budding love Yool develops for Chae-kyeong, his cousin's new found bride.
The first series ends with the Shin letting his elder sister Hyae Myeong ascend the throne, the 'real' marriage of Shin with Chae-kyeong in Macau, and the possibility that Chae-kyeong is pregnant with Shin's baby.
credit: http://en.wikipedia.org/wiki/Princess_Hours
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